Hey! I'd like to make a suggestion regarding the new scene picking toggle feature. In the past few Unity releases the Hierarchy has been getting less and less free horizontal space. It started with Game Objects getting icons in 2018.3, then the new "scene visibility" toggle in 2019.1, and now the "scene picking" toggle. In simple scenes this isn't too critical, but that horizontal space matters when you have deep Game Objects hierarchies or long names. As you can see, the less free space we get the sooner we reach a point where we have to increase the size of the Hierarchy window(which comes at the cost of another window's space). What I'd like to suggest: Combine both "scene visibility" and "scene picking" toggles into one smart toggle. That toggle could work like the "static" toggle in the inspector window, which allows you to select static configurations for different parts of the engine(rendering static, navmesh static, etc...). That way the new scene picking feature doesn't take any more space. Furthermore, this is a scalable solution that could be used to add more configuration options in the future. Thanks for reading my suggestion!