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Feature Request Scene overrides for Volumes

Discussion in 'High Definition Render Pipeline' started by HG_SB, Jan 20, 2022.

  1. HG_SB


    Dec 9, 2015
    Sometimes you want to use a more generic volume in a scene but change just a few settings. In the current workflow you have to create a new Volume Profile asset, add a new Volume component with a higher priority but the same mode, blend distance etc and then assign the asset. Which is quite error prone and a lot of work for a simple change.

    There are two solutions. They are not excluding each other and each could be helpful in different situations.

    - Scene local volumes: Have the option for a volume component that saves it´s settings inline and not as a separate asset
    - Scene local overrides: Just like you can override individual values of a prefab instance in a scene it would be helpful if the same was possible with volumes
  2. Ruchir


    May 26, 2015
    Yeah, something like what we have with visual scripting (where we could attach the script to the game Object or have an asset for it) would be really useful. :)