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Feature Request Scene overrides for Volumes

Discussion in 'High Definition Render Pipeline' started by HG_SB, Jan 20, 2022.

  1. HG_SB

    HG_SB

    Joined:
    Dec 9, 2015
    Posts:
    36
    Sometimes you want to use a more generic volume in a scene but change just a few settings. In the current workflow you have to create a new Volume Profile asset, add a new Volume component with a higher priority but the same mode, blend distance etc and then assign the asset. Which is quite error prone and a lot of work for a simple change.

    There are two solutions. They are not excluding each other and each could be helpful in different situations.

    - Scene local volumes: Have the option for a volume component that saves it´s settings inline and not as a separate asset
    - Scene local overrides: Just like you can override individual values of a prefab instance in a scene it would be helpful if the same was possible with volumes
     
  2. Ruchir

    Ruchir

    Joined:
    May 26, 2015
    Posts:
    891
    Yeah, something like what we have with visual scripting (where we could attach the script to the game Object or have an asset for it) would be really useful. :)