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Scene Much Darker After Bake

Discussion in 'Global Illumination' started by gfunk, Mar 27, 2015.

  1. gfunk

    gfunk

    Joined:
    Mar 17, 2015
    Posts:
    23
    I only have one directional light lighting the scene (apart from ambient light).
    When I bake it, the scene gets much darker, so in turn I have to pump up the intensity
    of the main light so that everything looks overblown pre-bake. Am I doing this right?

    Thanks guys for any input on this:)
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Are you using linear color space?
     
  3. gfunk

    gfunk

    Joined:
    Mar 17, 2015
    Posts:
    23
    No, I use gamma color space and forward rendering...
    It's a bit awkward because it's hard to predict how the lighting will turn out after 30 mins of baking - I wanna know if you guys use a different workflow?
     
  4. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    If you use linear color space, then baked and realtime output is much closer.
     
  5. gfunk

    gfunk

    Joined:
    Mar 17, 2015
    Posts:
    23
    Makes much sense, can't believe I haven't thought of this myself :)

    Yeah, the problem is that the game is targeted for mobile platforms and AFAIK mobiles don't support linear space?

    Thanks for your input, much appreciated!