I've been struggling for a few days trying to understand scene management for multiplayer. I made the small chart below to show what I'm trying to do, it's similar to most online RPGs. In the Login scene the Network Manager is created on authentication. Then when authenticated the clients are automatedly transferred to the Open World where the server/host is. I want the clients to go to the Character Selection, then to the Open World. Can anyone please provide some insight into how to do this. Searching I either find everyone is in one scene or a lobby at some point all the clients change scenes at the same time.