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Scene Loading Completes In Different Times Randomly In Editor

Discussion in 'Editor & General Support' started by FIFTYTWO, Apr 13, 2019.

  1. FIFTYTWO

    FIFTYTWO

    Joined:
    Oct 21, 2014
    Posts:
    49
    We have menu scene which loads level using SceneManager.LoadSceneAsync() in Additive mode. When we work in Editor sometimes it loads fast and sometimes very slow. We tried to call SceneManager.LoadScene() and change additive mode to single scene mode, behaviour is the same. In built players (desktop and mobile) it works good and scene loading takes the same time every run, so the problem is in Editor only. Also we have another project with similar architecture of scenes loading where we didn't meet such problems. The main difference between projects: we use Houdini assets in problem project, maybe it caused the issue, I don't know. Is there a way to trace scene loading to detect the root cause of such issue?