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Scene Fusion is mostly working already

Discussion in 'EditorXR' started by grimunk, Dec 16, 2016.

  1. grimunk

    grimunk

    Joined:
    Oct 3, 2014
    Posts:
    270
    We have a few adjustments to make. Inserting/editing primitive shapes is not working yet (though selecting them in the heirarchy makes them sync). Placing prefabs works. We don't have collaborator cameras visible yet. We'll be looking at these issues over the next few weeks.
     
  2. DylanU

    DylanU

    Unity Technologies

    Joined:
    Aug 16, 2016
    Posts:
    16
    @grimunk Can't wait to test this out when it's ready! :)
     
  3. grimunk

    grimunk

    Joined:
    Oct 3, 2014
    Posts:
    270
    I don't think it will be too long. There could be a gotcha though. It looks like an internal engine thing but we'll try and work around it. I'll send you an email if we can't.
     
  4. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    400
    Let us know as well if there is any info you need.
     
  5. grimunk

    grimunk

    Joined:
    Oct 3, 2014
    Posts:
    270
    Will do. Our 5.5 support sprint just ended so we'll be doing a fair bit of VR work for the next couple of weeks.
     
  6. timoni

    timoni

    Unity Technologies

    Joined:
    Mar 23, 2015
    Posts:
    12
    Extremely cool!
     
  7. grimunk

    grimunk

    Joined:
    Oct 3, 2014
    Posts:
    270
    Made more progress. We have had to make minor modifications to the EditorVR code to compatibility. Pretty much everything is working now, just need to make a Scene Fusion for EditorVR build.