Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Scene Fusion 1.7 supports EditorXR

Discussion in 'EditorXR' started by grimunk, Nov 30, 2017.

  1. grimunk

    grimunk

    Joined:
    Oct 3, 2014
    Posts:
    285
    Just an FYI, we rolled out support for Unity 2017.2 + XVR last week for Scene Fusion.

    It's free to use for small scenes, so if you have a team of 2 or more give it a go - you don't even both need to be in VR to work together!
     
  2. grimunk

    grimunk

    Joined:
    Oct 3, 2014
    Posts:
    285
    Unity 2017.3 support has been up for a few weeks now too. We fixed an issue in VR when you could not dual-wield gameobjects (yes, we goof off a bit more than we should...)
     
    De-Panther likes this.