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Resolved Scene Draw Mode Menu Missing Overdraw Option

Discussion in 'SRP Dev Blitz Day 2022 - Q&A' started by KyleAvalani, Sep 29, 2022.

  1. KyleAvalani

    KyleAvalani

    Joined:
    Apr 8, 2020
    Posts:
    2
    Hi! Me and my team are running into a curious issue, where the `Overdraw` option (along with all other draw modes listed under miscellaneous here) are missing for us in our project.

    When I create a new, blank 3D project, the option is there as expected.

    I found this forum post from a few years ago that seems to have the same issue and the reply says it's related to HDRP.

    Is it missing because our project is URP? Is there a way we can enable it on our project, or a way to custom add it in?

    Thanks a bunch!!
     

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  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    932
    Hi,

    The various debug mode that your refer too under Miscellaneous don't work with the SRP (both urp and hdrp), they only work for builtin. So when you switch to an SRP pipeline we hide those mode from the menu.

    With SRP there is no a rendering debugger and some debug more are available there
    HDRP: https://docs.unity3d.com/Packages/c...15.0/manual/Render-Pipeline-Debug-Window.html
    URP: https://docs.unity3d.com/Packages/c...@15.0/manual/features/rendering-debugger.html

    however overdraw is still not available on urp
     
    jnbbender, DSivtsov and gotiobg like this.
  3. KyleAvalani

    KyleAvalani

    Joined:
    Apr 8, 2020
    Posts:
    2
    Hi,

    Thanks so much for the response! @SebLagarde !!

    Checking the doc you linked there, I do see an option for Overdraw listed there in versions included in 2021, is that a different Overdraw view?

    upload_2022-9-29_15-45-20.png
     
  4. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    932
    ah yes, I wasn't up to date, good catch :)
     
  5. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
    Posts:
    584
    Yes, the Rendering Debugger replaced the Overdraw scene view mode from built-in. This one is actually correct when compared to built-in RP because it will yield you correct overdraw for opaque objects.
     
    KyleAvalani likes this.
  6. strich

    strich

    Joined:
    Aug 14, 2012
    Posts:
    346
    So there is no longer any way to debug the mipmap streaming feature in Unity?
     
    swingingtom likes this.