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Scene Culling is using a lot of resources!

Discussion in 'General Graphics' started by tanmaykulkarni, May 8, 2021.

  1. tanmaykulkarni

    tanmaykulkarni

    Joined:
    Nov 5, 2019
    Posts:
    104
    Heyy, I just profiled my scene and saw that under Camera.Render the most power consuming thing is Culling > SceneCulling. I even tried turning off occlusion culling, still it is showing the same.

    How to fix this?
    Or any idea what Scene Culling means? And how to optimize that?
     
  2. tanmaykulkarni

    tanmaykulkarni

    Joined:
    Nov 5, 2019
    Posts:
    104
    Anyone from Unity Technologies?
     
  3. PutridEx

    PutridEx

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    Feb 3, 2021
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    1,136
    Did you profile in the editor? If yes, try making a build connected with a profiler, and profile the build.
    Profiling in the Editor can give inaccurate results, scene culling could disappear in a build. Try it out.
     
  4. tanmaykulkarni

    tanmaykulkarni

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    I am a bit confused about profiling build... Is there a clear way to profile android builds?
     
  5. PutridEx

    PutridEx

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  6. tanmaykulkarni

    tanmaykulkarni

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    Nov 5, 2019
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  7. BattleAngelAlita

    BattleAngelAlita

    Joined:
    Nov 20, 2016
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    How many game objects in your scene?
     
  8. tanmaykulkarni

    tanmaykulkarni

    Joined:
    Nov 5, 2019
    Posts:
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    A lot of terrain trees and over 300 other objects