Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice
  4. Dismiss Notice

Bug Scene Color node returns a brighter scene color

Discussion in 'Shader Graph' started by syverapt, Dec 15, 2020.

  1. syverapt

    syverapt

    Joined:
    Sep 28, 2020
    Posts:
    14
    The Scene Color node returns a brighter scene color, and can therefore not create materials that are truly transparent, they will always have a tint. For most use cases this can be countered by applying a brightness tweak to the output, but gets more complicated when you have a dynamic scene with changing lighting.

    Have tried both the HD Scene Color node and the regular Color Node, before and after post processing etc.Have tried multiplying with exposure.

    I'm in HDRP with forward rendering.

    Edit: it works in a completely empty scene, it is only when switching on Gradient Sky in the Post Processing volume that it stops working.

    Edit: to those coming from Google - experiment with your Post Processing volume. Test to see which effects you can live without. In my case I need to switch off either the Gradient sky or parts of the fog in order for it to work.
     
    Last edited: Dec 15, 2020
  2. doktorbanana

    doktorbanana

    Joined:
    Aug 25, 2020
    Posts:
    4
    Hi,

    thanks for investigating this.

    It was the fog in my case. Did someone find any workaround to have both - fog and the scene color node? I've already unchecked the "receive fog" box in the Graph Inspector Settings. Didn't solve the issue.
     
  3. UnityMaru

    UnityMaru

    Community Engagement Manager Unity Technologies

    Joined:
    Mar 16, 2016
    Posts:
    1,227