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Scene color node not working as supposed to?

Discussion in 'Shaders' started by wafflesGama, Dec 23, 2019.

  1. wafflesGama

    wafflesGama

    Joined:
    Mar 29, 2019
    Posts:
    15
    After following this tutorial from unity:


    I've tried to replicate the shader but the scene color node is not making the object invisible at all and i can't seem to find the problem here. Any ideas? Iv'e tried to change from an opaque surface to transparent, updating to 2019.3 and nothing
    (currently using LWRP and tried using unity 2019.2.0/2019.3.3f)

    View attachment 533433

    View attachment 533436
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    Objects needs to be transparent, and the Opaque Texture needs to be enabled on your Lightweight Render Pipeline asset.