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Scene become dark when switching build platform from PC to Android

Discussion in 'Global Illumination' started by Xelat, Dec 2, 2016.

  1. Xelat

    Xelat

    Joined:
    Jan 11, 2011
    Posts:
    4
    Subj. Here screenshots.
    I use the only directional light with Mixed mode (but changing mode does nothing to my problem).
    All geometry is Static.
    I'm using custom shader.
    Graphics quality for Android selected as Fantastic by default (so same as for PC).

    Also I have to notice - everything looks bright when I launch project on Android device in VR. It looks the same as in Editor when selected PC build platform.

    What I'm doing wrong or how I can fix that?

    Darken Issue.png Darken Issue-Settings.png
     
  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,793
    In General GI section, select non-Directional as Directional Mode. It's may solve your problem.
     
  3. Xelat

    Xelat

    Joined:
    Jan 11, 2011
    Posts:
    4
    Nope. No changes at all.
     
  4. PlatformSix

    PlatformSix

    Joined:
    Feb 27, 2014
    Posts:
    57
    I'm struggling with the same issue, there is currently no workaround. The release notes mention that this is a known issue, so the option is wait for a patch release or revert to 5.4.
     
  5. unity_66-ohbCJCjmtCg

    unity_66-ohbCJCjmtCg

    Joined:
    Apr 28, 2018
    Posts:
    1
    Hi, I fixed that setting SkyboxMaterial as none.