Hi, Unity 5.0.1f1 As below in the first video I have a animation that I imported and in the inspector animation preview window it plays ok, and in Cheetah 3D, but when played in the scene, video 2 the animation is slightly off, also this happens with a few other animations. Animation settings .. Using mecanim with animation controller. No root motion, as only arms and weapons. Update mode normal, tried others, same results. Culling mode, cull update transforms, again tried other modes with same results. Blend weights set to 4 bones As you can see the silencer and hand move out of position in the second video, anyone know why this would happen please? Thanks.