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Scary uploading error.

Discussion in 'Assets and Asset Store' started by mr_Necturus, Nov 16, 2011.

  1. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Tried to upload today game level and got this error:

    Error uploading while transferring: System.IO.IOException: IO exception during Write. ---> System.NullReferenceException: Object reference not set to an instance of an object
    at Mono.Security.Protocol.Tls.SslStreamBase.InternalBeginWrite (Mono.Security.Protocol.Tls.InternalAsyncResult asyncResult) [0x00000] in <filename unknown>:0
    --- End of inner exception stack trace ---
    at Mono.Security.Protocol.Tls.SslStreamBase.InternalBeginWrite (Mono.Security.Protocol.Tls.InternalAsyncResult asyncResult) [0x00000] in <filename unknown>:0
    at Mono.Security.Protocol.Tls.SslStreamBase.BeginWrite (System.Byte[] buffer, Int32 offset, Int32 count, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0
    at System.Net.WebConnection.BeginWrite (System.Net.HttpWebRequest request, System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback cb, System.Object state) [0x00000] in <filename unknown>:0
    UnityEngine.Debug:Log(Object)
    AssetStoreManagerInternal:SetUploadStatus(String, State, String)
    HttpUploadManager:Update()
    AssetStoreManagerInternal:Update()
    AssetStoreManager:Update()
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions()


    Looks pretty scary for me. This level is very big location with more then 7,000 models, more then 1,200,000 triangles, 1000x1000 meters Island, about 200 MB.
    Can someone help me with this issuer please?

    Thanks!