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3D Scanned Knight in Full Plate Armor

Discussion in 'Art Assets In Progress' started by Garrell88, Aug 10, 2020.

  1. Garrell88

    Garrell88

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    Hi ! Here is a first preview ( this is the high poly) of the next pack for the asset store.

    I used reality capture to scan a french 15th century armor. My goal is to create a knight character with a customizable appearence: Helmet, medieval hat or nothing on the head, a lot of alternative textures for the tabard, etc ...
    The biggest difficulties will be the rigging of the tabard and the different layers of clothes

    • The coat of plate (if you disable the tabard)
    10_09.png

    01.png 02.png
    • I have temporarily masked the chainmail around the neck for more visibility.
    03-02.png

    • The head of the character without the visor. I will provide different shape of visor.
    04-02.png

    • I will use Substance Painter for the textures. There will be standard and HDRP version.
    • I am still thinking about the polycount. Knowing I want to create a good detailed model, how many triangles for this character would you advise me guys ?
     
  2. Mister-D

    Mister-D

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    30k to 40k tris for lod1
     
  3. Garrell88

    Garrell88

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    You mean lod0 ;). Yes 30k seams good !
     
  4. Mister-D

    Mister-D

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    yeah lod0 my bad
     
  5. Garrell88

    Garrell88

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    First results in Substance Painter for the helmet ! Here is four different steel versions: Patina, Dusty, New and Blackened. Helmet_01.jpg Helmet_02.jpg Helmet_03.jpg Helmet_05.jpg Helmet_07.jpg
     
  6. Mister-D

    Mister-D

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    looks nice
     
  7. Garrell88

    Garrell88

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    Thank you !

    I have finished the retopology ( 25K triangles) for the body and here is the first try for texturing (with substance painter).
    The renders are done with HDRP.

    Now, before doing retopoly/ texturing of the weapons and details ( purse, tabard, others visor, etc), I am going to skin and rig it.

    Knight_Full_2020-08-24-11-09-17_0001.png Knight_Full_2020-08-24-11-10-52_0001.png Knight_Full_2020-08-24-11-12-24_0001.png
    Knight_Full_2020-08-24-10-48-25_0001.png
    Knight_Full_2020-08-24-11-08-01_0001.png
     
  8. Mister-D

    Mister-D

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    i would have gone for a more monotone colormap(for example the red wires pop out too much)
    also i would have done the under armor(the white padding) darker.
     
  9. Garrell88

    Garrell88

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    Thanks!
    Yes I will desaturate the wire.
    The medieval linen braies were white historically
     
  10. Garrell88

    Garrell88

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    I am still working on the skinning and it will be soon finished. But before to show the result, here is some nice in game render of the longsword and dagger. However, this is not photogrammetry but classical modelling.

    Sword&dagger01.png Sword&dagger02.png Sword&dagger03.png

    I am also working on scanned weapons: a falchion and a punching shield!
     
  11. Garrell88

    Garrell88

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    Hi ! Here are improvments:
    We can now change color of different body parts (individually) to create hundreds albedo variations !
    For exemples:

    Clean steel, blue garments, dark blue coat of plates, brown underwear:
    knight_Blue.png
    Blackened steel, off-white garments, red coat of plates, black underwear:

    Knight_red.png
    Patina steel, brown garments, yellow coat of plates, white underwear:

    knight_Yellow.png

    I have also scanned a punching shield and a falchion ( short and heavy one hand sword ).
    Result in Unity:
    shield&falchion01.png

    Punching shield with coats of arms:
    PunchingShield_versions.png

    I will include in final package different masks to let you create your owns!
     
  12. Garrell88

    Garrell88

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    Hi everyone ! I
    I would like advices and help about meshes overlay. The differents clothes layers are ovelaying ( and a litlle bit more whith animation). I would like know how to fix this easily. Thanks !


    Here is the knight with the coat of arms and clothes overlay : front.png Back.png bug.png
     
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  13. Garrell88

    Garrell88

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    Hi ! The projet has been submitted on the unity store today as: Knighthood: customized Knight !



    For now this an early access because I still need to work on it !
    I will create a forum thread for it soon !

    KnightMiniature.jpg Screenshots02.jpg Screenshots03.jpg Screenshots04.jpg Screenshots06.jpg
     
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  14. Garrell88

    Garrell88

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  15. Garrell88

    Garrell88

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    Hi !
    First results for the head:

    In Substance Painter: WIP_Texture.jpg

    And in Unity with a fake SSS shader:
    WIP_Texture03.jpg
    WIP_Texture02.jpg
    WIP_Texture01.jpg
     
  16. Garrell88

    Garrell88

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    After few week of hard work, my pack is almost done !

    Here is screenshots of what you can achieve with this pack !

    Knight09.jpg
    Knight11.jpg
    Knight10.jpg

    The head has been remade: it is customizable ( Hair and beard, LODs and blend shapes, and also texture variations: clean and dirt face/ chort hair and bald).

    More screenshots soon !
     
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  17. Garrell88

    Garrell88

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