Hi ! Here is a first preview ( this is the high poly) of the next pack for the asset store. I used reality capture to scan a french 15th century armor. My goal is to create a knight character with a customizable appearence: Helmet, medieval hat or nothing on the head, a lot of alternative textures for the tabard, etc ... The biggest difficulties will be the rigging of the tabard and the different layers of clothes The coat of plate (if you disable the tabard) I have temporarily masked the chainmail around the neck for more visibility. The head of the character without the visor. I will provide different shape of visor. I will use Substance Painter for the textures. There will be standard and HDRP version. I am still thinking about the polycount. Knowing I want to create a good detailed model, how many triangles for this character would you advise me guys ?