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Scaling with art and Unity

Discussion in '2D' started by Darkkingdom, Sep 19, 2018.

  1. Darkkingdom

    Darkkingdom

    Joined:
    Sep 2, 2014
    Posts:
    81
    Hey guys,

    we're currently having some problems with the scaling.
    Our current project is a 2D tilebased sidescroller with handdrawn HD graphics.
    So we wondered what is the right scale in terms of Unity, art and the proption to each other.
    Here are our questions:

    1. Should a camera scale be the orignal size of a 1080p picture?
    This is about the size of 5.4 with an orthograhpic camera.
    And that would mean a image of an character which takes about 22% of the screens height should only be ~230px?
    2. Should the images always be power of 2? Even if that creates a lot of white space within?
    3. When you have a big rock and a small flower, should the image files already have the right proption too each other?
    Even when the smaller image has a lot more details compared to it's size ingame?



    Thank you very much!
     
  2. Darkkingdom

    Darkkingdom

    Joined:
    Sep 2, 2014
    Posts:
    81
    A partial answer would be really helpfull too :)
     
    Last edited: Sep 25, 2018
  3. vakabaka

    vakabaka

    Joined:
    Jul 21, 2014
    Posts:
    1,153