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Resolved Scaling tiles in a tilemap but also splitting them into normal sized tiles via script

Discussion in 'Scripting' started by Chazzwazzler, Aug 2, 2020.

  1. Chazzwazzler

    Chazzwazzler

    Joined:
    May 2, 2018
    Posts:
    35
    I want to make it so that in my game you can scale a tilemap to make the world bigger. The problem is, I don't want to just have it normally scale into big tiles like it normally due to how I want the players interaction with the environment to work. I want to have it so that, for example, if the player sets the world scale by 2 a single tile would become a 2x2 tile area rather than a single tile that is twice as large. How do I do that?