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Scaling Movie Texture on Android leads to pixilation?

Discussion in 'General Graphics' started by FuzzyOnion, Sep 18, 2018.

  1. FuzzyOnion

    FuzzyOnion

    Joined:
    Aug 22, 2014
    Posts:
    35
    Hi, I've been trying to find an answer to this for awhile so any guidance is appreciated.

    I'm using an mp4 as a texture for an oculus go project. As the mesh with the movie texture moves farther away, the video image becomes pixilated. It's almost as if it's not being subsampled? I'm not sure what to call it or how to keep it from happening. Any help is appreciated.
     
  2. FuzzyOnion

    FuzzyOnion

    Joined:
    Aug 22, 2014
    Posts:
    35
    Maybe this has to do with texture filtering of some kind?