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Scaling a sprite using Pixels Per Unit (PPU) versus Transform.localScale---any difference?

Discussion in 'General Graphics' started by SlimeProphet, Jun 16, 2020.

  1. SlimeProphet

    SlimeProphet

    Joined:
    Sep 30, 2019
    Posts:
    50
    I've googled and searched the forum and can't find any information on this.

    Is there any difference in performance or otherwise between changing a sprite's rendered size by changing its PPU (in the sprite import settings) versus changing its Transform scale? Or is it just a matter of convenience, i.e., setting the PPU sets the "normal size" to 1, making it easier to see when you've intentionally scaled it up or down situationally?