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Scaled down sprites are rough

Discussion in '2D' started by indie6, Jul 12, 2017.

  1. indie6

    indie6

    Joined:
    Dec 15, 2012
    Posts:
    101
    I made a game for android and iOS and the resolution is set to 1080 x 1920. Now, I have deployed the build on WebGL at resolution 360x640 and the sprites and fonts are very rought and edges around them are very apparent. Is there a way to fix this issue?

    The graphics are made for the 1080 x 1920 resolution.