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Scale

Discussion in 'Made With Unity' started by andrewc, Oct 20, 2013.

  1. andrewc

    andrewc

    Joined:
    Aug 20, 2008
    Posts:
    180
    Hello,

    When not working on my own game, I have been collaborating on a pretty cool project called SCALE. The premise is that you have a scientific device that allows you to change the size of objects.

    My contribution has been mostly 3d art. We have used a combination of Marmoset shaders and my own IBL shader to give more interesting indirect lighting to objects. Since the world is so dynamic and changeable we can't really use light-mapping but I am baking AO maps for most objects. I'm also importing meshes with hard normals to give everything that faceted feel that really draws attention to the shape of things. The result is a style I'm pretty happy with, but we all agree much more iteration will be needed.

    You can see the trailer on the Kickstarter page

    Or check out the Facebook page.
     

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