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Scale y world on rotating particle

Discussion in 'Visual Effect Graph' started by Kikimacia, Apr 15, 2020.

  1. Kikimacia

    Kikimacia

    Joined:
    Jan 27, 2020
    Posts:
    17
    Hey everybody !

    So I don't know if the title is clear, I'll try to be more specific.

    In the case I got a circle texture on a particle, and I make it rotate with an angle over life, is there a way to scale the particle on the Y world ? keep the rotation but squeeze the particle itself ?

    Thanks for all the helpers :D
     
  2. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    478
    You can scale the VFX GameObject itself on the Y axis, or possibly do the rotation in Shader Graph (though that would be more pricey). Other than that, I can't think of the top of my head any way to do this and keep the scale in world space.
     
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