New to shader graph and working through some tutorials. In making a health bar with a border using a rectangle node, I can't get the border to stay a consistent size as the object scales. I want the border to be about 10% the size of the object itself but it's looking like this: In my shader graph, I've tried accessing the scale property from the object node and manipulating it in a variety of ways but can't get the end result I'm looking for. I think the closest I got was splitting out the scale object and dropping it's values directly into the W and H of the rectangle, but still no dice. Here's where I last left it. Any ideas?