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Scale in VR issue

Discussion in 'VR' started by merlush, Mar 20, 2020.

  1. merlush

    merlush

    Joined:
    Jan 4, 2017
    Posts:
    9
    Hello! Meshes in VR are perceived much less than in reality. Meshes were made in Maya in natural size, exported to fbx (meters). In Unity, Scale factor 1 (1 m File = 1m Unity).
    For example, the height of the Reichstag is 47 meters. All sizes are correct in Maya and in Unity. Cubes (the size of a meter) on the screenshot are visible on the left. Everything is also correct. The last screenshot from the Oculus Go. There is no more than 20 meters visually.
    I tried changing FOV in OVRRig cameras, but it doesn't help. The trick with parenting camera to object and scale it doesn't work too. Are there any solutions? screen_1.jpg screen_2.jpg screen_3.jpg
     
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    Can it be Oculus Go trying to squeeze the most out of a limited FoV?

    By viewing more, everything appears smaller than they should otherwise.
    Just speculating.