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Scale in VR for Oculus

Discussion in 'VR' started by merlush, Jul 30, 2018.

  1. merlush

    merlush

    Joined:
    Jan 4, 2017
    Posts:
    9
    Hello!
    I have a doorway 2 meters high in Maya 2018 (system units are meters). I convert it to fbx 2018 meters (automatic unchecked).
    Then I import it to Unity and scale factor in importer is 1.
    So in Unity I see that my eye level is in the top of the doorway.
    The user's height is of 185 cm in Oculus driver.
    How to make scale right?
     

    Attached Files:

  2. modelmode

    modelmode

    Joined:
    May 29, 2015
    Posts:
    3
    There really isn't a consistent standard for sizes in software environments like this. In higher end CAD packages there is, but not really in gaming it seems. I've always found that I have to do some experiments. I create a one meter box in Maya and import it into Unity, then create a cube in Unity (default is one meter) and see if they match. If not, then I take note of the scale difference and try to find where the error is in the process from there.
     
    Jeff_Flanagan likes this.