I try to make an online TicTacToe game. I made my gameboard with UI elements like panels and buttons. My NetworkObject and other NetworkBehaviour components are on an UI panel. I don't spawn any network prefab. Everything is in the scene. I don't change any object's position or scale in my code. And my game is working as expected. I can connect to instances and play the game on network. But when i start one of the instances as client, my game board's (which has NetworkObject component) position and scale (it gets smaler) values change (only on client side). Also it doesn't have NetworkTransform component. Does anyone know anything about this issue?