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Scale a GameObject in world space.

Discussion in 'Editor & General Support' started by cubrman, Dec 6, 2017.

  1. cubrman

    cubrman

    Joined:
    Jun 18, 2016
    Posts:
    412
    I am trying to achieve this:



    This is a non-axis-aligned cube being scaled in world space in blender alongside the Z axis (Y in Unity). I want to achieve the same in Unity. I tried to find formulas for this but had no luck, I know that I can parent my object to another GameObject and scale the parent, but once I unparent my original GameObject the scale resets back and I need to scale the original GameObject. Any advise would be much appreciated.