Super-duper new to this whole world but me and my buddy decided to give it a go anyways. So, here's our situation: We're making a 2D adventure game, along the lines of Monkey Island, Kings Quest, Darkseed etc. While we want it to be mainly horizontal movement we want to some degree be able to move vertically and as such we would want the sprite to become "smaller" as it moves "away" or "upwards". Since it is ortographic in 2D, I guess (please correct me if I'm wrong), we have to simluate this depth using scaling tied to the keyboard input moving us vertically. I can't find any tips, guides or anything to help me figure this out. Any tips at all from anyone out there?