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[SBP BUG]Build Cache may miss same time

Discussion in 'Asset Bundles' started by yingyingle, Apr 8, 2020.

  1. yingyingle

    yingyingle

    Joined:
    Jul 10, 2012
    Posts:
    5
    I had find that it will take a long time to rebuild assetbundle when use sbp,althought i didn't change any asset.At last,I find the a few asset will get diffierent value by call AssetDatabase.GetAssetDependencyHash() when restart unity,but if i restart unity again,the hash value may change back.Ps,The asset is the file with suffix ".compute" witch may include same files with .hlgl
     
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