One thing I love about Europa Universalis IV is the use of text-only, multiple-choice events. In case you don't know what I'm talking about, EUIV is a strategy game (think Civilization) where you play as a nation, it has the expected interface showing provinces, armies etc. Every now and then though, a "random" event happens that is beyond the scope of its graphical representation, so it just appears as a text box with multiple choices to react, in text too, like this: I want to use a system like this, but I'm unsure if others like it as much as I do, there are easy arguments to be made for and against it. Obviously it would only work in slow paced / turn based games. I love that it basically enables me to have anything imaginable happen within my game, without having to build a framework, interface and so on around it. The biggest counter argument is probably that for many players it's boring, and certainly more boring than having the specific even fully fleshed out in the game. I still think it's great though, because while admittedly boring in itself, it allows so much creative freedom that I feel I can make up for that. I also think people that are drawn to games where it would be possible to use this in the first place might be more inclined to like this abstract system, anyway. This event system would be a big, but not the main part of my game, the main parts will all be represented "normally" as one would expect. What do you think about it?