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Saving Timeline Playables in Play mode

Discussion in 'Timeline' started by NorthStar79, Jul 21, 2017.

  1. NorthStar79

    NorthStar79

    Joined:
    May 8, 2015
    Posts:
    83
    Hello all. I just wondering is there any way to save timeline animations in play mode. for example, let's say there is an enemy that i want to follow a specific way, but animating it is a completely b*thurt. i just want to add a controller script to it and get in play mode do what ever i want and save it as timeline playable. i think about writing a script that saves positions and rotations with time stamps in play mode and an editor script that apply this records for me. but this will be very limited extension, also i don't know how to say a script to get and set data from timeline tool. is there anything that i miss for saving timeline in play mode, or any suggestions for making this work for me?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,317
    NorthStar79 likes this.
  3. NorthStar79

    NorthStar79

    Joined:
    May 8, 2015
    Posts:
    83
    wow, I've never knew this, i guess this GameObjectRecorder doesn't very old :) Thanks, i guess i can make this work for me.
     
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