hi, one more question about saving screenshot on iOS. How use "ApplicationCaptureScreenshot" is clear for me. In effect it save a screenshot on Documents folder that is accessible from iTunes file sharing. My first problem is to implement a counter to save progressive numbered images in order to avoid overwrite previous saved images. Someone have idea about it? The other question is: It's really impossible to save a screenshot from Unity directly into camera roll without going to external plugs or xcode ? I have tried many unsuccessful solutions. the only one I seem to have a sense I found on " https://github.com/keijiro/unityscreenshot-example " but I can't get it to work. even here, ideas?
Can't help you with saving the files, but if you have access to the location where the files are saved you could just do a quick check for existing images and get the last number from the image or try saving it as a value inside of the game.