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Saving reflection probe map?

Discussion in 'General Graphics' started by John1515, Dec 11, 2017.

  1. John1515

    John1515

    Joined:
    Nov 29, 2012
    Posts:
    248
    I want to spawn a prefab with pre-baked reflection probe data. This seems to be impossible.
    So is there a way I can save a baked reflection probe and attach it to my Go at runtime?
     
    Last edited: Dec 11, 2017
  2. John1515

    John1515

    Joined:
    Nov 29, 2012
    Posts:
    248
    Ok, I think I just solved it by taking the reflection probe out of the prefab, and just keeping it in the scene with a huge range, so that basically all objects are affected.

    Still it would be interesting to know how to save reflection probe data in a prefab.
     
  3. Deleted User

    Deleted User

    Guest

    For anyone who still have this problem, change baked type to custom

    and navigate in ur assets to baked lightmaps and add ur reflection probe baked cube to the one you want to instantiate
    upload_2019-12-5_18-59-4.png
    hope this help :)