I assume I'm missing something, but how does one "save" games? (I mean as a player, not as a developer.)
It's very game specific what and how to save things. There's several systems that you can use: the PlayerPrefs class, writing directly to files, or accesing web-services with the WWW class. If you describe a specific problem, you're almost certain to get help on it. Enjoy, d.
I couldn't find a file class. PlayerPrefs obviously sounds useful. Where do I look for things like reading from/writing to files?
You use the .NET libraries; the cover that and a lot more (XML, advanced networking, regular expressions, database access, ...). The class you are looking for is called File and is documented here: http://msdn2.microsoft.com/en-us/library//system.io.file.aspx d.
Hi, I work with an adventure game creation system (WME) which simply dumps a memory state (all variables inside a running game). Perhaps Unity could stream this data to a disk or server?
Hi This is a plugin I wrote to write/save directly to harddisk. A script how to use it is included. I hope this will help you (You need Unity Pro for Plugins) By (To use it drag the Folder "Plugins" into the Assets Folder of your project)
You can read/write files and custom files to the harddisk with .net from within the Unity scripting without any plugins like David said. It works really well. -Jeremy