Now that our Mac version is finally running smoothly on Unity we're going to create a version that runs in a web player. The main hurdle we're facing is saving games (a few hundred thousand plus) online. We're currently planning on a php/MySql solution of some kind. But I'm sure we're not the first team to start saving games online. Could anyone share with us any any advice they've gleaned along the way--before we cause ourselves too much pain :wink: ? Thanks!