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Saving G-Buffers as images

Discussion in 'Computer Vision' started by rivipn, Sep 9, 2022.

  1. rivipn

    rivipn

    Joined:
    Aug 6, 2019
    Posts:
    1
    Hello,

    I'm not an expert in 3D rendering and/or Unity. I'm currently using Perception (in URP project) to capture some ground truth segmentations, but I'm also interested in saving G-Buffers as images for every frame (I want to do something similar to https://isl-org.github.io/PhotorealismEnhancement/).

    Can you point me in the right direction? How to approach this problem? What documentation/tutorials I should focus on? How to integrate it with Perception?