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Question Save/Serialize MutableReferenceImageLibrary

Discussion in 'Addressables' started by ConfusedExpert, Mar 16, 2021.

  1. ConfusedExpert

    ConfusedExpert

    Joined:
    Dec 25, 2014
    Posts:
    8
    Hello,

    I would like to know if it is possible to save a MutableReferenceImageLibrary, and re-load it when the app is reloaded.

    I am developing a system that upgrades the Image Library using Addresables, but at the moment I am forced to create it again from scratch every time the app is opened, by loading all images as sprites and scheduling jobs to add them one by one.

    Thanks
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    This one is more a question about Addressables, as such, I'm going to move this thread to that forum space.
     
  3. KyryloKuzyk

    KyryloKuzyk

    Joined:
    Nov 4, 2013
    Posts:
    1,145
    As far as I know, this is not possible.
    Recently, a new change was introduced in AR Subsystems that allows you to download an XRReferenceImageLibrary via asset bundles, but the MutableReferenceImageLibrary is still not supported.
    https://docs.unity3d.com/Packages/c...hangelog/CHANGELOG.html#420-pre2---2021-03-03