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Save screenshot in memory, not a file

Discussion in 'Scripting' started by robbiehunt, Jun 27, 2015.

  1. robbiehunt

    robbiehunt

    Joined:
    Jun 14, 2015
    Posts:
    5
    I'm fairly new to unity, I'm getting a good handle on things so far, but the next thing I want to do I'm not really sure where to search for.

    What I want to do is take screenshots, many in a level, and then at the end of the level allow the user to select which screenshot to save and which to toss out. What do I need to do to accomplish this goal? I assume once I figure out how to keep them in an array displaying them should be easy...

    I know there's a function to save a screenshot to png. But that's not what I'm looking for.

    Thanks!