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Save Live Motion Tracking Data

Discussion in 'Animation' started by moliminous, Sep 18, 2017.

  1. moliminous

    moliminous

    Joined:
    Oct 16, 2015
    Posts:
    70
    Hi there pretty much new to unity, while I've used it before for some motion tracking games i developed back in the day, i haven't really cracked hardcore into the animation side.
    I recently have a full motion capture set up for real time, body and face tracking. This is all done in real time, but i have to run the game scenario to do it. is there some way to record the actions done in this play mode, to a time line, for fine tuning of subtle animation issues that may occur, or for changing camera angles?
    Thank you for any help!
     
  2. theANMATOR2b

    theANMATOR2b

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    Jul 12, 2014
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    7,790
    All my experience with mocap has been fed directly into motion builder where the raw data is captured real time and can be edited compressed into a managable format/size before cleaed and imported into a game engine.
     
  3. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,694
    Since you're posting on the Unity forums, I'll point you to Cinema Mocap, which runs right inside the Unity editor. There are non-Unity solutions (such as iPi) that can capture a wider range of motion, but for convenience it's hard to beat Cinema Mocap. It can save your motion as an animation file that you can then fine-tune. It's also on sale this week at a deep discount.
     
  4. moliminous

    moliminous

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    Oct 16, 2015
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    Sadly that looks like it's only for kinect, which i have but i use that strictly for face capture. i use perception neuron for body capture.
     
  5. alexchandriyaa

    alexchandriyaa

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    Jan 18, 2017
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    140
    i have the same doubt how can i record real time object(not only for object all targets) tracking in unity??
     
  6. jilt

    jilt

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    Nov 7, 2014
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    49