Search Unity

Question save increments of data

Discussion in 'Cloud Save' started by Jontac, Aug 15, 2022.

  1. Jontac

    Jontac

    Joined:
    Feb 6, 2019
    Posts:
    33
    Is it possible to us cloud save to only save part of the data as not to be forced to save unnecessary that has already been added before or data that is more like a registry of scores?
     
  2. MileyUnity

    MileyUnity

    Joined:
    Jan 3, 2020
    Posts:
    92
    If you mean updating a single key (or a small subset of keys) with its data without sending all other keys along with each save request, yes, that's fully supported and how the system is setup to work :). Each call essentially either adds or updates the keys provided in the call and leaves the rest alone
     
    Last edited: Aug 16, 2022
    Jontac likes this.
  3. djirving82

    djirving82

    Joined:
    Feb 8, 2016
    Posts:
    7
    I'm having an issue with this. I believe Jontac meant to ask if it's possible to save a single data point in the value of a key without supplying all the data points in the value for that key. (For example: I have a key whos value contains an int and a float. I'd like to update the float without also supplying the int in the call.) I just realized that the answer to this is no, and I am now faced with many hours of rewriting code or sending much larger amounts of data than necessary with each call :(
     
    Jontac likes this.
  4. Jontac

    Jontac

    Joined:
    Feb 6, 2019
    Posts:
    33
    Thanks Miley! :)