Search Unity

  1. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  2. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  3. If you couldn't join the live stream, take a peek at what you missed.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Save detected surface

Discussion in 'ARCore' started by Cynni, Jun 6, 2018.

  1. Cynni

    Cynni

    Joined:
    Mar 19, 2015
    Posts:
    17
    Hi,

    Is there a way to save the detected surface and the chosen anchor? I'm trying to make a scene to instantiate a surface and choose an anchor to spawn the object. This information will be saved and used in other scenes. The point is that the user won't have to search for a new surface and anchor every scene.

    Thank you in advance
    Cynthia