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Save and run multi scene setup at the start?

Discussion in 'Editor & General Support' started by Deleted User, Mar 29, 2019.

  1. Deleted User

    Deleted User

    Guest

    In Unreal you can child multiple levels under one persistent level, define if they will be streamed or loaded from the start.

    Is there some equivalent feature I missed that does the same without creating an actual scene with a loading script in it? To keep what you already setup for multi scene editing?

    If not, wouldn't that be a very nice feature?
     
  2. Joe-Censored

    Joe-Censored

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    Mar 26, 2013
    Posts:
    11,847
    Not that I'm aware of. Unity builds always launch scene 0.
     
  3. LaneFox

    LaneFox

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    Jun 29, 2011
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    Unity always starts Scene 0. You can additively load scenes anytime you want, from any scene.

    Typically I make scene 0 a "preload" or startup scene and do all my setup/loading/etc in there.
     
    Joe-Censored likes this.
  4. Deleted User

    Deleted User

    Guest

    if thats what there is at the moment, is there s convenient way or asset that allows for running from any scene that loads all relevant scenes in the correct order for testing?
     
  5. LaneFox

    LaneFox

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    This is trivial. Here is the API.
     
  6. Deleted User

    Deleted User

    Guest

    Right :rolleyes: