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[Save $600 Upgrade Offer!✅] Sky Master ULTIMATE: Sky, Ocean, Volume Clouds-lighting, Weather, RTGI

Discussion in 'Assets and Asset Store' started by nasos_333, Nov 17, 2014.

  1. nasos_333

    nasos_333

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    It is strange indeed that newer systems require so high shader levels. Btw, do you know if OpenGL 2.0 supports vertex shader texture fetch (e.g. read a texture in the vertex shader part). I do this in InfiniGRASS v2.0 and wonder if this would work. Of course this is only one part of the equation, the pooling for sure will be used on mobile of all levels and help a lot in performance, same for the batched billboards.
     
  2. recon0303

    recon0303

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    not 100% sure. to be honest. but I believe so.
     
  3. nasos_333

    nasos_333

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    LIQUOS system for 2D and 2.5D water WIP. Once the system is finalized will go to Beta for all users of Sky Master ULTIMATE that would like to participate. The asset will be directly compatible with both Sky Master ULTIMATE v4.0 and InfiniGRASS v2.0 and the sample scene will combine all assets for a complete experience.

    Also depending on Sky Master ULTIMATE reviews, i may include the 2D and 2.D water system in the asset directly as well for more options. This is TBD.
     
    Last edited: Dec 17, 2017
  4. nasos_333

    nasos_333

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    Sky Master ULTIMATE v4.0 & InfiniGRASS v2.0 WIP





     
    Last edited: Dec 20, 2017
    ftejada likes this.
  5. nasos_333

    nasos_333

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    WIP in Sky Master ULTIMATE v4.0, cutting edge volumetric clouds & lighting.
    New year offers !!!!

    To celebrate the coming new year, it is now possible for a limited time to upgrade from GI Proxy toSky Master ULTIMATE for $20 !!!!

    Get Sky Master ULTIMATE for only $60 for a limited time.
    The next InfiniGRASS purchase will also get a free GI Proxy (worth $40) or Sky Master voucher (worth $80), upgradeable to Sky Master ULTIMATE for $40 (save $50 on the full price) or $10 (in Sky Master voucher case, save $80). Post here after purchase to receive the voucher.

    Sky Master vouchers left: 1/1
    GI Proxy vouchers left: 1/1

    Also the next Sky Master ULTIMATE purchase will receive a free Advanced FX Creator voucher !! (worth $100) or InfiniTREE voucher ($80)

    Advanced FX Creator vouchers left: 1/1
    InfiniTREE vouchers left: 1/1


    Enjoy :)
     
    Last edited: Jan 1, 2018
  6. nasos_333

    nasos_333

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    WIP in Sky Master ULTIMATE v4.0, cutting edge volumetric clouds & lighting and combination with InfiniGRASS v2.0.
     
  7. mydingefnysen

    mydingefnysen

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    Just bought InfiniGRASS (Yay!). A SkyMaster voucher would be nice :D Looking awesome!
     
  8. nasos_333

    nasos_333

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    Sure, let me know the invoice in PM and will send asap. Thanks for buying the system :)
     
  9. nasos_333

    nasos_333

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    WIP in Sky Master ULTIMATE v4.0, cutting edge volumetric clouds & lighting and combination with InfiniGRASS v2.0.
     
    NeatWolf likes this.
  10. nasos_333

    nasos_333

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    Sky Master ULTIMATE 4.0 & InfiniGRASS v2.0 WIP


     
    Last edited: Dec 30, 2017
  11. NeatWolf

    NeatWolf

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    I would have gladly traded it for PDM2 or TEM if it was possible! :D I got all of your assets (but the Mystery Rings), looking forward to get them all pretty soon!
    Thanks for publishing your assets, they really do make a difference during development! (oh, Infinigrass and SMUltimate <3 )
     
  12. nasos_333

    nasos_333

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    Thanks for the kind comments :)

    I have vouchers for Advanced FX Creator (which asset is including PDM2 and Angry Bots C# project, plus GI Proxy which is also in Sky Master ULTIMATE) and TEM, let me know which you would like :)
     
    NeatWolf likes this.
  13. nasos_333

    nasos_333

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    WIP on the new Volumetric Clouds system for v4.0, the system is now 99% ready and should be in Beta soon.

    The new volumetric cloud system features:
    - dynamic wind with realistic fluid cloud motion
    - cutting edge lighting from all sun angles (dusk and dawn included, night time from moon)
    - water reflections
    - shadows emulation
    - local lighting for storms and lightning emulation
    - Image based manipulation
    - render back object layer integrated in the solution (e.g. moon, stars, galaxy layers)
    - multiple optimization techniques for ultimate performance
     
  14. nasos_333

    nasos_333

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    Sky Master ULTIMATE v4.0 & InfiniGRASS v2.0
     
    Last edited: Jan 9, 2018
  15. nasos_333

    nasos_333

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    New year offer !!!!
    Free GI Proxy vouchers for everyone that wants to upgrade to Sky Master ULTIMATE (currently for only $20), post here and i will provide a voucher, first come first serve.

    Enjoy :)

    GI Proxy vouchers left: 0/5
     
    Last edited: Jan 10, 2018
  16. lokinwai

    lokinwai

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    Hello, may I have the voucher. Thanks!
     
  17. nasos_333

    nasos_333

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    Hi,

    I will send a voucher in PM asap.
     
  18. runningbird

    runningbird

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    Hello may I have a voucher please.
     
  19. nasos_333

    nasos_333

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    I sent the voucher in PM

    Sure, i will send the voucher in PM
     
  20. nasos_333

    nasos_333

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    New year offer !!!!
    Free GI Proxy vouchers for everyone that wants to upgrade to Sky Master ULTIMATE (currently for only $20), post here and i will provide a voucher, first come first serve.

    Enjoy :)

    GI Proxy vouchers left: 0/5

    All vouchers of the offer have been granted,
    the Sky Master ULTIMATE upgrade from GI Proxy is currently discounted to $20 (from $50), so you can get GI Proxy and upgrade to Sky Master ULTIMATE for total of $60 (than $90 normal price) for a limited time.
     
  21. nasos_333

    nasos_333

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    WIP UPDATE on v4.0

    The new cloud system is almost done and will be in Beta soon, i need to tailor out a few more issues in the ground shadowing and create the connection of the cloud controller with the reflections and shadows controllers (which is trivial). Also i solved an issue with reflections where it was possible to only reflect the clouds or objects, now the reflection is full with both clouds and scene objects and works great.

    Also i have super optimized the SEGI global illumination system and i will include it in the system for next version. The performance i get after my optimizations is somewhere between 3x and 4x, so will be a great addition to the overall features with real time Global Illumination (GI Proxy will still be included as it is a different method that also has many advantages). I will also adapt it in a new Sponza attrium demo for direct reference of the possibilities.

    BIG OFFER !!!
    Sky Master ULTIMATE upgrade from GI Proxy is currently discounted to $20 (from $50), so you can get GI Proxy and upgrade to Sky Master ULTIMATE for total of $60 (than $90 normal price) for a limited time.
     
    chiapet1021 likes this.
  22. chiapet1021

    chiapet1021

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    Interesting update related to SEGI! I suppose it still only works in deferred mode with your fork of the solution, correct? I'm still hoping for support of forward rendering, although I'm waiting for the new HD render pipeline that has Unity's updated forward+ implementation.
     
  23. nasos_333

    nasos_333

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    Yes, still only deferred, i am focusing on doing a lot of optimization first so it makes sense to use it in actual game environments, the goal is to have it alongside the new grass and clouds and all work at good frame rates together, then i will see if possible to port to forward, but will not be the priority.

    Is there a specific reason why it does not support Forward documented btw ? If i knew the reason i could work much faster on a workaround for example.
     
    EvilFox likes this.
  24. chiapet1021

    chiapet1021

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    Totally makes sense on how you're prioritizing. I'm looking forward to seeing how it turns out with your work. :)

    I can't remember for sure why forward rendering wasn't supported. Was it because forward doesn't contribute to the depth texture, and SEGI relies on that?
     
    nasos_333 likes this.
  25. nasos_333

    nasos_333

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    I checked and most things work fine with SEGI, though some shaders dont get the GI, but will still render, so is not fatal i suppose, i will try to add a deferred path to all shaders too.

    I post some pics with the performance gains after optimizing, the Attrium gives 17-18ms before and 6-7 after optimization. This is the general purpose optimization (will work on most cases) and it can be further much optimized depending on various factors.

    Also works like a charm with Sky Master ULTIMATE volumetric lighting system, for extra volume in the atmosphere and extra lighting layers.
     
    Last edited: Jan 11, 2018
    EvilFox and chiapet1021 like this.
  26. chiapet1021

    chiapet1021

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    I saw in that beta forum thread that you are starting to look at SRPs as well. Looking forward to see how Sky Master Ultimate and your other assets get updated to support SRPs. Sounds like it will be a painful process. :/
     
  27. nasos_333

    nasos_333

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    I just hope some documentation is released with a straightforward way to port custom vertex - fragment shaders to the new pipelines, this would save a lot of trouble. I tested all my new system in Unity 2018 and work fine though with the default installation, so that is a first relief :).

    Some of the systems in Sky master are already super optimized shaders, like the water for example, so it makes little sense to port to the lower of the pipelines expecting to have much gain, so i suppose this will be an ongoing process of learning and adapting per case.
     
  28. chiapet1021

    chiapet1021

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    Yeah, I'm more interested in support for the High Def pipeline, which sounds like it won't be ready for 2018.1 anyway. So more time for documentation to get written, I guess. Hopefully, Unity will take advantage of that time.
     
    nasos_333 likes this.
  29. nasos_333

    nasos_333

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    Indeed, the HD will be more of an interest to see what performance gains it can bring, i hope it is well documented by then and robust enough to use directly. If merged to the other pipelines would be the best as well, to reduce confusion and keeping up too many files around.
     
  30. nasos_333

    nasos_333

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    WIP on Sky Master ULTIMATE optimized SEGI (dynamic global illumination).

    The system will combine perfectly with the Sky Master ULTIMATE volumetric lighting system and the new volumetric clouds, plus i have finalized integration with the InfiniGRASS v2.0 shaders in deferred mode, for complete adaptation and integration of all systems.
     
    EvilFox likes this.
  31. nasos_333

    nasos_333

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    WIP on the new volumetric clouds for v4.0. Local lighting for effects like lightning and lit objects falling through the sky-clouds.
     
  32. nasos_333

    nasos_333

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    WIP on volumetric clouds for v4.0. Local lighting latest version shown in the video.
     
  33. nasos_333

    nasos_333

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    WIP on volumetric clouds for v4.0.
     
    Last edited: Jan 17, 2018
  34. nasos_333

    nasos_333

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  35. nasos_333

    nasos_333

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    Cloud performance in latest volumetric cloud version for Sky Master ULTIMATE v4.0, the clouds are extremely fast even with all local lighting & shaping options activated. This test is on my laptop. I will be doing some tests on mobile as well.

    Sky Master ULTIMATE is on lower price for a limited time !!!
    $59 vs $90
    Enjoy :)
     
    Last edited: Jan 19, 2018
    Hitch42 and Rockwall33 like this.
  36. nasos_333

    nasos_333

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    Performance on my Samsung S8 Android Phone (pics grabbed from the phone demo on the phone).
     
    Last edited: Jan 24, 2018
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  37. Rockwall33

    Rockwall33

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    That's amazing!! Such beautiful clouds!! :D
     
    nasos_333 likes this.
  38. nasos_333

    nasos_333

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    Thanks :). Now i am working on blurry reflection mode for the integration with water (this is more of a water feature, but i want to see how cool they will look in this new mode :) )

    The new controls allow all kind of effects, like moving clouds based on scene objects, cloud openings (e.g. emulate effects like meteorites passing through clouds and burn holes etc) and much more
     
    Ryuichi173 and Rockwall33 like this.
  39. nasos_333

    nasos_333

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  40. scourgey

    scourgey

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    @nasos_333 when can we expect Sky Master Ultimate 4.0 to be released?

    I'm also liking the new clouds! Would it be possible to fly through these clouds with a camera?
     
  41. nasos_333

    nasos_333

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    The clouds are from ground only for the first version. I will work on fly through for v4.x to add as option though later.

    The thing is that doing only from ground i could optimize much more and provide a super fast solution as base, which is the top priority.

    The inside volume fly through will be ongoing wip for v4.x, but i dont have a hard date for that release yet, i could use the current system to fly through the volume but had various issues that needed to be tailored out.

    The v4.0 clouds system is ready and i am doing the various support systems now like shadows etc, so the Beta will be released soon, hopefully sometime next week.
     
    scourgey likes this.
  42. chiapet1021

    chiapet1021

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    Hey Nasos, have you had a chance to see if that tool Kronnect made for inserting transparent objects into the depth buffer might help get SEGI to work with forward-rendered objects? I can send a link to the forum post if you wanted to check it out.
     
  43. nasos_333

    nasos_333

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    I am not aware of it, sure let me know for a link and will check it out.
     
  44. nasos_333

    nasos_333

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    WIP on extreme optimization volumetric clouds for Sky Master ULTIMATE v4.0 and combination with InfiniGRASS v2.0.
     
    docsavage and Rockwall33 like this.
  45. nasos_333

    nasos_333

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    WIP on SEGI optimization and Volumetric lights integration
     
  46. chiapet1021

    chiapet1021

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    The tool is mentioned here.
     
  47. nasos_333

    nasos_333

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    I will have a look, thanks
     
    chiapet1021 likes this.
  48. nasos_333

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    WIP on special FX for the new volumetric clouds system
     
    docsavage, Ryuichi173 and Hitch42 like this.
  49. nasos_333

    nasos_333

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    UPDATE:


    The InfiniCLOUD system is now 99% done, i have finalized the shadows, cloud speeds, volumetric sun shafts, image based shaping & traverse speed, special FX, reflections, multiple levels and methods of optimization, behind clouds back layer composition, local lighting and various other aspects of the system and is now complete.

    What remains is to automate the creation and regulation of the shadows and reflections based on the base script parameters, which is trivial and should be done by the end of the next week. Also to tie the local lights of the lightning system to illuminate the clouds using the local light option. I will also post a very cool demo soon :)

    Please remember if you like Sky Master to review the system, to help with the development effort and with bringing all the new cool features.
     
    docsavage and Ryuichi173 like this.
  50. nasos_333

    nasos_333

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    v3.4 shader volume clouds (Linear Color Space)



    v4.0 new volume clouds (Linear Color Space)




    WIP on Linear Color space tweaked demo and combination with the new volume clouds.