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[ON $20 FIXED PRICE SALE!✅]Sky Master ULTIMATE: Sky, Ocean, Volume Clouds-lighting, Weather, RTGI

Discussion in 'Assets and Asset Store' started by nasos_333, Nov 17, 2014.

  1. nasos_333

    nasos_333

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    New Screen Space FX
    for Sky Master UTLIMATE Standard Pipeline. Global Illumination, Reflections and Multi Scatter Fog. This is the first experimental version of these effects and will included in the next update of Sky Master ULTIMATE.
     
    Last edited: Mar 17, 2022
  2. nasos_333

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    Sky Master ULTIMATE URP - InfiniCLOUD - New script for the control of the volumetric lit particle clouds type rotation when inside planet, so they can be 100% stable in all camera rotations. This script may also be generally applied to Shuriken to improve the particle stability for any effect.


    Sky Master ULTIMATE URP - Prefab 5 Showcase, volumetric clouds and lightning.
     
    Last edited: Mar 18, 2022
  3. novaardent3d

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    Just wondering if I could grab the URP version of the Asset Package.
     
  4. nasos_333

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    Hi, sure, let me know the invoice or order number in a personal message and will send it asap.
     
  5. nasos_333

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    Sky Master ULTIMATE URP Beta 21 is now available for download, includes the next version of the main prefab. New controls and API for the Volumetric clouds, fog and lighting, snow coverage and snow, dust and lightning storm.
     
    Last edited: Mar 21, 2022
  6. nasos_333

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    Master ULTIMATE HDRP - InfiniCLOUD Module - New system of light control for Unity 2020.3 version for the volumetric lit particles module, this replaces the old lighting direction feed system as it seems to no longer be working in Unity 2020.3 (works fine in Unity 2019 HDRP). The new system will come in the next Beta update of Sky Master ULTIMATE HDRP.
     
    Last edited: Mar 27, 2022
  7. nasos_333

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    Last edited: Mar 27, 2022
  8. nasos_333

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    Last edited: Mar 25, 2022
  9. nasos_333

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    .
     
    Last edited: Mar 27, 2022
  10. nasos_333

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    Last edited: Apr 3, 2022
  11. nasos_333

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    Last edited: Apr 6, 2022
  12. nasos_333

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  13. nasos_333

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    New Sky Master ULTIMATE URP - Ethereal Volumetric, Lighting top - down view demo and Light Streamer update and new features.

    April 2022 ARTnGAME Offers !!!
    - Ethereal is on -70% Discount at Unity Flash Sale !
    -
    InfiniGRASS, Sky Master UTLIMATE & InfiniRIVER are on -50% Discount in Spring Sale !
    - Ivy Studio is on -50% initial released Discount !
    - Sky Master UTLIMATE and Ethereal upgrade to all major ARTnGAME assets from $12.


     
    Last edited: Apr 15, 2022
  14. nasos_333

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    Last edited: Apr 10, 2022
  15. nasos_333

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    Last edited: Apr 11, 2022
  16. nasos_333

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    Last edited: Apr 12, 2022
  17. nasos_333

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    New Screen Space FX for Sky Master UTLIMATE Standard Pipeline. Global Illumination, Reflections and Multi Scatter Fog. This is the first experimental version of these effects.
     
    Last edited: Apr 14, 2022
  18. nasos_333

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    Sky Master ULTIMATE work on new dynamic rain system with Radial rain. Advanced Rain Simulation with interactive rain motion based on vehicle and wind motion and wipe effect.
     
    Last edited: Apr 15, 2022
  19. nasos_333

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    Last edited: Apr 17, 2022
  20. nasos_333

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    Last edited: Apr 18, 2022
  21. nasos_333

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    .
     
    Last edited: Apr 20, 2022
  22. suckerPunchen77

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    Hi,

    I have been working with Sky Master HDRP beta and looks stunning, though i migrated to unity 2021 and now get some errors, is there something i can do on this ? has the beta been tested in 2021 ?

    Thanks
     
  23. nasos_333

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    Hi

    Yes, both the URP and HDRP betas have been tested and adapted to Unity 2021, search for "patch" in the assets to find the 2021 related patch and apply to address any 2021 related issue.

    Let me know if this helped and for any further assistance.
     
    suckerPunchen77 likes this.
  24. suckerPunchen77

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    Great, thanks for the info :)
     
  25. nasos_333

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    np, let me know for anything else.
     
    Last edited: Apr 22, 2022
  26. nasos_333

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    Last edited: Apr 24, 2022
  27. nasos_333

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    Sky Master UTLIMATE used together with InfiniGRASS, for Volumetric atmosphere effects and gradual snow growth on foliage depending on weather (*all scenes are created using only ARTnGAME assets).
     
    Last edited: Apr 25, 2022
  28. nasos_333

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    Last edited: Apr 26, 2022
  29. nasos_333

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  30. nasos_333

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    .
     
    Last edited: May 3, 2022
  31. nasos_333

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    Light cookie support is now ready and coming to the next Sky Master UTLIMATE URP - Ethereal version. Works in all light types, directional, point and spot lights.

     
    Last edited: May 6, 2022
  32. nasos_333

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    Last edited: May 13, 2022
  33. nasos_333

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    .
     
    Last edited: May 19, 2022
  34. nasos_333

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    .
     
    Last edited: May 20, 2022
  35. nasos_333

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    =====================✅UPDATE -- 23 May 2022✅=====================
    Sky Master ULTIMATE URP Beta 22 & HDRP Beta 15 are now available on PM request.
    InfiniGRASS URP Beta v1.9.9.6 is also available.
    ================================================================
     
    Last edited: May 24, 2022
  36. nasos_333

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    Last edited: May 25, 2022
  37. nasos_333

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    .
     
    Last edited: May 30, 2022
  38. nasos_333

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    UPDATE on Sky Master ULTIMATE URP Beta 22:

    I noticed that some demos had a black border on top, like first image, to fix assign in the pipeline 2ond renderer the 1a renderer and also uncheck all "isforreflection" checkboxes in the renderer features in the 1st renderer.

    So the 1a should be 2ond renderer and have the "isforreflection" checkboxes on, and the 1 should be 1st and have "isforreflection" checkboxes off.

    This applies only for the latest URP Beta 22 (since i removed the default renderer in order to avoid conflict with existing one in the project).

     
    Last edited: May 30, 2022
  39. nasos_333

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    Sky Master ULTIMATE URP - Oceanis URP addon asset - Work on massive floaters amount testing and underwater caustics - sun shafts - ripples. Oceanis will be released at a discount for Sky Master ULTIMATE users.
     
    Last edited: Jun 5, 2022
  40. nasos_333

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    .
     
    Last edited: Jun 8, 2022
  41. dequevedo

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    I'm having trouble setting up my scene for VR with the Oculus Quest 2
    I created an empty VR Unity Project with the OpenXR plugin

    I'm testing the scene "Demo scene v5.0.5 - 3D NOISE CLOUDS without WATER VR" (Using the VR Rig that comes with the scene) however when I put the VR Headset, it doesn't render any clouds, and the right eye is blacked out:
    screen01.PNG

    When I remove the headset the clouds shows up in the Game Tab:
    screen02.PNG

    I also tested with the VRRig that Unity provides in it's Sample Scene
    In this case, I got both eyes rendered, but, no clouds at all. Water is being rendered only on the left eye:
    screen03.PNG

    Same behaviour as before, after I remove the headset, the clouds show up in the Game Tab:
    screen04.PNG

    Edit:
    Just realized it works using Multi Pass
    I noticed there is a checkbox called Single_pass_stereo, but I'm unable to check it. Is there a way to make Sky Master work in Single Pass? It would be great for overall performance
     
    Last edited: Jun 14, 2022
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  42. nasos_333

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    Hi, indeed the VR work for Standard Pipeline has been for Multi pass, unfortunately the work for single pass has been without fruit, as it is exponentially harder to support.

    Also going forward with pipelines there will not be VR support in general, as the time to port could well be months or years, if at all possible with my means and not a big team to handle something like that, as the code has become extremely complex now on Unity side.

    Some modules for URP have been verified to work on multi pass VR though and some shaders like the InfiniCLOUD should work in all modes (but have not tested it), but to guarantee an overall working in single pass instanced in VR is very hard at this point.
     
  43. nasos_333

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    Sky Master UTLIMATE v5.2.0g is now released at the Unity Asset Store !!

    Sky Master UTLIMATE v5.2.0g
    - Added Single Pass Instanced VR support for the InfiniCLOUD shader based clouds shader, tested in MockHMD
    - Added Single Pass Instanced VR support for the physically based sky shader, tested in MockHMD
     
    Last edited: Jun 25, 2022
  44. sbaudet

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    Hi All, is URP version working now ? I can see a guide to go on HDRP but not much about URP.
    Thanks !
     
  45. nasos_333

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    Hi, both URP and HDPP have been finalized for many months now and are in Beta 22 and 15 respectively. I have finished the global controllers base for both as well, what remains is some extra automations and refinements to the controllers and cleanup for release. Also probably will remain beta stage for as long as pipelines still evolve, so could take some time until the store releases of the URP and HDRP versions.

    Let me know the invoice in a personal message here or in artengames@gmail.com email and will send Beta links asap.

    This is the URP-HDRP video tutorials playlist so far, those not cover the latest global controllers, but do cover all the main modules.

    https://www.youtube.com/watch?list=PLJQvoQM6t9Gead80gg5MSyN-gsEzmO0LW&v=w6useVWMeMM
     
  46. nasos_333

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    Without Lumina GI


    With Lumina GI


    Lumina GI - Real time true global illumination, is a new asset from ARTnGAME, that is targeting the creation of global illumination lighting in real time, with a voxelization method. The asset is for URP pipeline and is based on the SEGI system that was for Standard Pipeline.
     
    Last edited: Jul 1, 2022
  47. nasos_333

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    Lumina GI - Real time true global illumination, is a new asset from ARTnGAME, that is targeting the creation of global illumination lighting in real time, with a voxelization method. The asset is for URP pipeline and is based on the SEGI system that was for Standard Pipeline.

    This is a fully real time, voxel based, true global illumination system (not screen space), that will keep the GI even if the light is out of the camera view, thus creating a fully realistic GI representation.

    The system will be upgradable from Sky Master ULTIMATE with a deep discount.
     
    Last edited: Jul 4, 2022
  48. nasos_333

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    Last edited: Jul 6, 2022
  49. nasos_333

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    Lumina GI - Real time true global illumination, is a new asset from ARTnGAME, that is targeting the creation of global illumination lighting in real time, with a voxelization method. The asset is for URP pipeline.

    This is a fully real time, voxel based, true global illumination system (not screen space), that will keep the GI even if the light is out of the camera view, thus creating a fully realistic GI representation.


    The system will be upgradable from
    Sky Master ULTIMATE with a deep discount.
     
    Last edited: Jul 7, 2022
  50. nasos_333

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    Sky Master ULTIMATE URP - InfiniCLOUD shader based volumetric clouds system, new shadow receiving feature from any scene object automatically.
     
    Last edited: Jul 9, 2022