Global Illumination that works on Unity Free & Pro for every platform, optimized for Mobile. No baking is required, the method is fully dynamic. Area lights proxy, 2ond bounces & IBL have been added in the new v1.5. No pre-processing or change of any shaders is required. The asset is now up at the Unity store !!!!! Enjoy Asset Store Link: http://u3d.as/93L IMPORTANT: The asset is also included in Sky Master ULTIMATE pack. Demos: Room demo, smooth color changing https://dl.dropboxusercontent.com/u...S/MOBILE_DEMO_SMOOTH/MOBILE_WEB_SMOOTHER.html Crytek Atrium demo (Music by Ryuno - http://u3d.as/6i1): https://dl.dropboxusercontent.com/u/79230236/RADIOSITY/FINALDEMOS/ATRIUM_GI_PROXY/ATRIUM_WEB.html Video: This is a new lightining propagation system for my non DX11 RPG, since i could not find anything that was fast enough for my game that is already at the edge of 30fps. The system does one bounce GI approximation using point lights and have been working on spot lights so far, getting some very good results that will play on every platform. This is a fast approximation of GI that will fake it to the extend this is possible and give good result on every platform. The goal is to have a very fast and easy to implement solution, that will be compatible with everything, without the need to change shaders or have complex setups. The system works with colliders and will work with dynamic surfaces and color changes etc. Also will work with all Unity versions (Free and Pro). Here is an early video of the cave demo: I would like to see comments and interest on this one, i will be working to extend it far more for my RPG, and i plan to release on the store too. Would you be interested in this pack (that could also work for mobile etc i guess) and would you like to see a beta version released soon or a finished product much later ? I think would be best if i got a first version out asap as beta, so comments could direct me faster to things that could be missing. Thanks in advance for any input and comments on the above Just to note that again, this is not for those that want a full radiosity/GI solution, but for those that want a fast cool lighting effect that tries to emulate it without making everything crawl or require DX11 and limit the game platforms. Should be best for mobile and non DX11 only games that want GI to not take much of the fps count.