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SAT DAT SPLAT - Satellite Data to Heightmap conversion tool

Discussion in 'Made With Unity' started by jasonpsage, Dec 15, 2011.

  1. jasonpsage

    jasonpsage

    Joined:
    Dec 15, 2011
    Posts:
    1
    I've written a utility around some code I wrote to convert http://www.usgs.gov satellite images into usable height-maps in Unity.

    The utility can be found here: http://www.jegas.com/index.php/offered-products/341-satellite-data-conversion-utility

    Now with Unity, I find the Raw16 format is the best but it takes a little finesse to get the best results, like changing the scale or size of the terrain itself or both.

    Another thing I did that I think was cool was import gray-scale height-maps, and set them to READ/WRITE (where you change the texture type to advanced in the editor) and then I wrote code that scans the RGB of the texture and modifies the terrain object in unity during level load... (allows for some random or purposeful selection of height-maps at run time)

    Here is a shot of a terrain made with satellite data:

    I also did Mount St. Helens and the Grand Canyon recently... P.S. The Grand Canyon is awesome in 3d in Unity - where you can fly through it like Top Gun!

    Have Fun!
     
  2. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Post it!
     
  3. Chaoss

    Chaoss

    Joined:
    Jul 8, 2011
    Posts:
    327
    The requested URL /index.php/offered-products/341-satellite-data-conversion-utility was not found on this server.

    everything people post on this website seems to link to dead pages
     
  4. robocognito

    robocognito

    Joined:
    Sep 25, 2010
    Posts:
    23