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SAS - Standard Anisotropic Shader

Discussion in 'Assets and Asset Store' started by DavidMiranda, Jan 11, 2016.

  1. ZorroBlade

    ZorroBlade

    Joined:
    Jul 7, 2011
    Posts:
    25
    Hi @David_MG,
    I have bought the shader package in Store , Amazing Effect .
    Would u please ellaborate how can we make such a BRDF shader , like choose what kind of BRDF lighting mode , and a IBL reflect probe .
     
  2. atomicjoe

    atomicjoe

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    Apr 10, 2013
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    406
    hopeful likes this.
  3. DavidMiranda

    DavidMiranda

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    Nov 30, 2012
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    553
  4. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    553
    Humm, you would have to study lighting models. There are tons of documentation online.
     
  5. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    553
    There is a WebGL build of the hair shader. Notice that alpha to coverage is not supported here.
    2018-10-17_14-27-03.jpg
     
  6. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    521
    can you show other examples for hair shader please
     
  7. akuei2

    akuei2

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    Oct 17, 2018
    Posts:
    68
    Hi, how about hair shader performance at DAZ hair? example?
     
    StayUpLate likes this.
  8. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    100
    I have bought your shader, great work, please make a LWRP compatible hair equivalent. Thank you.