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Samsung Gear VR S6 - Grey Screen on Unity 5.1.2 build

Discussion in 'AR/VR (XR) Discussion' started by ConkerJak, Sep 10, 2015.

  1. ConkerJak

    ConkerJak

    Joined:
    Jan 9, 2013
    Posts:
    4
    Hi, I have received the Samsung Gear VR for S6 two days ago.
    I have no problem to build a "classic" Android app using Build (not Build and Run) in Building Setting and then copy it on my phone and install.
    I am using Unity 5.1.2 but have experienced the same problem with 4.6 version.

    I have done the following steps :

    - Get my device ID using the DeviceID app by Evozi.
    - Create the signature file on Oculus website using the previously obtained device ID.
    - Create a new Unity project.
    - Export UnityIntegration package from OVR Mobile 0.6.0.1
    - Replace the Project Setting folder by the one in the UnityIntergation folder.
    - Copy signature file in Assets\Plugins\Android\assets.
    - Create a scene with a directional light, a cube and the OVRCameraRig prefab.
    - Build this scene using ETC2 (GLES 3.0) texture compression using Build (not Build and Run).
    - Copy the apk on my phone Download folder, tap the icon to see the message asking me to plug the device in Gear VR.
    - Plug the phone in Gear VR.

    After that, there's a loading and then just a grey screen.

    Please tell me if I have done any mistake or if you have any ideas what could have gone wrong.

    Here is the project : https://www.dropbox.com/s/a4k9ulm75wt4q82/GearVRTest.zip?dl=0

    Thanks by advance.
     
  2. alekz1k

    alekz1k

    Joined:
    Dec 14, 2014
    Posts:
    16
    Any update ?