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Showcase Samples for Cloud Save

Discussion in 'Cloud Save' started by StevenStip-Unity, Feb 21, 2022.

  1. StevenStip-Unity

    StevenStip-Unity

    Unity Technologies

    Joined:
    Apr 7, 2021
    Posts:
    22
    Unity has created several examples to showcase how using the Game Backend and Player Engagement tools can be used for real life applications. See the forum post here.

    Since most of the samples use Cloud Save I thought it would be great to share them in this sub forum as well.

    There are three new samples:
    Battle Pass, Stores the player's Season XP progress and Battle Pass ownership token from Cloud Code instead of from the game client itself.
    Cloud AI Mini Game, where Cloud Save is used to store the game state.
    Command Batching, Cloud Save is used to store XP and Goals Achieved.

    If you are trying out these games, keep in mind to set up a project and create the Cloud Code scripts and configuration in Economy and Remote Config provided in the repositories.
     
    Mj-Kkaya likes this.