Hi, I am currently updating my shaders to implement instancing. For that I need to have a CBUFFER property of type : Sampler2D (a texture). Each time I try to do this : "UNITY_DEFINE_INSTANCED_PROP(sampler2D, _BoneTransformsTexture)" It doesn't work... Is that even possible ? Same question with the array types : float4x4 or float4, can it be stored in the CBUFFER for instancing ? Thanks.